D&D Essential beginners knowledge

Intro If you are reading this then chances are you are a brand new (or returning) D&D player, welcome to the table! What is to follow is my attempt to condense down all essential first time D&D knowledge into a simple and easy to follow guide. Just remember, the best way to learn D&D is by playing it! So make a character, learn what you can about gameplay, and any gaps in your knowledge will be filled as you play! ...

May 25, 2025 · 10 min · 2034 words · Lachie

Making paper minis

Back Story I’ve been playing TTRPGs (specifically D&D 5e) for quite a while now, both as a player and as a DM, and combat naturally is a large part of those games, up until recently all combat I have ever played has been “theatre of the mind” and while there is nothing wrong with that (in fact in certain cases it is likely superior) I had always wanted to do tactical combat on a battle map, however as I spent many of my early D&D playing years as a teenager with no disposable income – the cost for minis and maps was just too much to justify when I would often only play a few sessions a year. What is to follow is the journey of learning to make cheap paper minis (about $0.12 AUD per mini), some workflows and materials I have tried and would recommend, and some places to find resources, all things I wish I had known about back then. ...

March 11, 2025 · 5 min · 877 words · Lachie

My D&D House Rules

These are the house rules I use when I run D&D, intended for use with D&D 5e (2014) Critical hit and failure In Combat Rolling a natural 20 will automatically hit whatever you were attacking, you double the amount of dice you would normally roll for damage (for example, if attacking with a dagger which does 1d4+2 damage normally, a natural 20 will do 2d4 + 2 damage). Rolling a natural 1 in combat will prevent the attack from hitting it’s target, depending on the circumstances the attack may simply miss, or it may backfire in a more spectacular way. ...

3 min · 629 words · Lachie